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# = Soothe() function to stabilze sharpening =įunction SootheSS(clip sharp, clip orig, int "sootheT", int "sootheS", bool "SootheSS2", int "uv")Īvs26 = !(VersionNumber() 100) ? 100 : (sootheT 100) ? 100 : (sootheS x "+SSPT+" * y 100 "+SSPT+" - * + 100 / x ?", chroma="ignore",use_expr=1,clamp_float=true) : \ Mt_lutxy( clp, clp.RemoveGrain(rgmode,-1,-1), \
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\ : repair(tame.lanczosresize(xss,yss).sharpen2(Sstr,Spower,Szp,SdampLo,SdampHi,Smode),head.bicubicresize(xss,yss,-.2.6),1,-1,-1).lanczosresize(ox,oy)Īvs26 ? mt_lutxy(clp,NRdiff, "y range_half "+NRL+" scalef + > x "+NRL+" scalef - y range_half "+NRL+" scalef - x "+NRL+" - y 128 "+NRL+" - =0 ? avs26 ? mt_lutxy(last,sharpdiff,"y range_half "+SLIM+" scalef + > x "+SLIM+" scalef - y range_half "+SLIM+" scalef - x "+SLIM+" - y 128 "+SLIM+" - 0,"SeeSaw::Sharpen2: Power must be value 1 or more") : nop()Īvs26 ? mt_lutxy( clp, clp.RemoveGrain(rgmode,-1,-1), \ Head = tame.sharpen2(Sstr,Spower,Szp,SdampLo,SdampHi,4) NRdiff = mt_makediff(clp,denoised,chroma="process") Sislumaonly = sisphbd ? input.isy() : VersionNumber() = 50 ), or towards calm result ( x "+NRL+" scalef - y ?",chroma="copy first",use_expr=1,clamp_float=true) : mt_lutxy(clp,clp.removegrain(4,-1),"x "+NRL+" + y x "+NRL+" - y ?",chroma="copy first")
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\ float "bias", int "Smode", int "sootheT", int "sootheS", float "ssx", float "ssy") \ float "Sstr", int "Slimit", float "Spower", float "SdampLo", float "SdampHi", float "Szp", # Fiddled together by Didée, for your pleasure.įunction SeeSaw( clip input, clip "denoised", # If the "denoised" clip parameter is omitted, a simple "spatial pressdown" filter is used. # You're very much encouraged to feed your own custom denoised clip into SeeSaw. # This is done by intermixing source, denoised source and a modified sharpening process, # while keeping everything within reasonable bitrate requirements. # detail, and produce a result that is temporally stable without detail shimmering, # weak detail, hopefully without oversharpening or creating jaggies on strong # In conjunction with a user-specified denoised clip, the aim is to enhance # This function provides a (simple) implementation of the "crystality sharpen" principle. # (Full Name: "Denoiser-and-Sharpener-are-riding-the-SeeSaw" )
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# Mod due to this change in v2.6: Force int call arguments to user script function float params to be explicit floats.